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Mobile apps, from wireframe to store

iOS and Android, native or cross-platform. Built in twenty-eight day cycles, with something installable on your phone in the first two weeks.

What we build

Apps that earn their place on a home screen. In practice that means one of these:

  • Customer apps — ordering, booking, loyalty, account management. Anything a customer would rather do at a traffic light than on a laptop.
  • Field and operations apps — for the people doing the work away from a desk: delivery, inspection, maintenance, site reporting. Usually offline-capable, because coverage is not a given.
  • Internal tools — approvals, timesheets, stock counts. The things currently done on paper and typed in twice.
  • A companion to something you already have — an app front end on an existing system or portal.

We will tell you honestly when an app is the wrong answer. A responsive web page is often cheaper, faster and better for a job that happens once a quarter. An app earns its cost when it is used weekly, needs the camera, GPS or notifications, or has to work without a signal.

Native or cross-platform

The decision is made on your requirements, not on what we prefer to write.

Cross-platform — React Native or Flutter — gives you iOS and Android from one codebase. For most business apps this is the right answer: one team, one set of fixes, roughly two-thirds of the cost of building both natively.

Native — Swift or Kotlin — is worth it when the app leans hard on the hardware, needs the newest platform features the day they ship, or has performance demands that cross-platform cannot meet. Heavy graphics, intensive background processing, certain kinds of device integration.

We will say which one your project needs in the first week, with the reasoning and the cost difference written down.

Getting it into the stores

App Store and Play Store submission is part of the build, not an afterthought you discover. That includes the developer accounts in your name, store listings, screenshots, privacy declarations, and the review process itself — including the rejections, which are normal and which we handle.

Apple's review in particular rejects first-time submissions regularly for reasons that have nothing to do with code quality. Knowing what they ask for in advance is most of the job.

After launch

An app is not finished when it ships. The platforms force change on you: iOS and Android release annually, both periodically tighten privacy and permissions rules, and an app that is not updated eventually stops being accepted.

So we are explicit about what happens next. You either take the codebase and maintain it yourself — it is yours, documented for exactly that — or you put it on an AMC with us and we handle platform updates, store compliance and fixes. What we will not do is hand over an app and let you discover in eighteen months that it no longer installs.

Questions

Asked before,
answered straight

How much does it cost to build a mobile app in Dubai?

It depends on how much the app has to do, so we price per cycle rather than publishing a rate. A focused app with a clear job — booking, ordering, field reporting — is usually two cycles. Something with payments, real-time updates and a back office behind it is more. You get the number before the work starts, and the first cycle is scoped to put something real on your phone.

How long does it take to build an app?

You will have something installable on your own device inside the first cycle, and most business apps reach the stores in two to three cycles. Store review adds a few days at the end — usually one to three for Apple, faster for Google, longer if they come back with questions.

Do we need both iOS and Android?

Usually, and with cross-platform the second one costs far less than the first. The exception is an internal or field app where you control the devices — then build for what your team carries and spend the difference on making it better.

Who owns the app and the developer accounts?

You own both. The App Store and Play Console accounts are created in your company's name with your billing, not ours, and the source code sits in your repositories. If you move to another developer, you hand them the keys and nothing needs to be rebuilt.

Can you take over an app someone else built?

Often, yes. It starts with an honest audit: whether the codebase is maintainable, what state the dependencies are in, and whether the developer accounts can actually be recovered. Sometimes the finding is that a rebuild costs less than the repairs, and we will say so even though it is the more expensive answer for you to hear.

Day 01 starts here

Tell us what the app has to do.

Describe the job, not the features. We reply within 24 hours with a first read, and we will tell you if a web page would do it better.